![]() ![]() Since then, Tomoya has had a distant relationship with his father, causing him to become a delinquent over time. This resulted in fights between the two until Tomoya's shoulder was injured in a fight, ending his basketball career. His mother passed away from a car accident when he was younger, causing his father to resort to alcohol and gambling. Tomoya Okazaki is a final year high-school student resentful of his life. The game is divided into two portions: the School Life arc and the After Story arc. Certain occasions will not allow certain pranks to be used. The chance to use them is presented during specific parts of the story path, with certain pranks giving different results depending on the occasion. There are 4 available types of pranks and they can be used twice each. On Fuko's story path, the player is given the choice to play pranks on her. The character who will be involved will depend on the choices made up until that point. On Yukine's story path, the player can take part in a storage room spell where Tomoya will be locked up in the sports equipment storage room with a particular character. Originally, the lights were meant to be items that players could use in the game, but since this increased the game's complexity, and detracted from the storyline, the function of the lights was simplified and made less intrusive. The After Story arc continues from where the Nagisa plot-line left off and has several possible alternate endings of its own. When eight of these lights are obtained, the game's second story arc, After Story, is made available. When the player completes a character's scenario, he or she receives an orb of light. The School Life arc has five major plot-lines as well as several additional smaller scenarios, with over a dozen possible endings. The game has various different plot-lines the player could follow based on their choices, leading to a variety of different alternate endings. Like many visual novels, the gameplay revolves around making moral decisions and dialogue choices that impact the non-linear branching narrative. The same was later done for Clannad's Nintendo Switch port in 2019 with the game releasing in Japan and in North America as a digital download on July 4th. Prototype's PlayStation 4 port released in June 2018 also contained an English language option allowing players to switch between the Japanese script and Sekai's English translation, which lead to Prototype making the PS4 release available in North America as a digital-only title on June 21st. Sekai's version of Clannad included HD assets from the console ports as well as a new in-game encyclopedia that contained entries that elaborated on Japanese cultural references used in the game. The campaign was successful, raising over $540,000, and Sekai eventually released Clannad on Steam in November of 2015. English ReleaseĬlannad was not released outside of Japan for many years and could only be played in English with the use of unofficial, and incomplete, translation patches created by fans until Sekai Project ran a Kickstarter campaign in 2014 to localize the "Full Voice Edition" of Clannad. An adult spin-off game called Tomoyo After: It's a Wonderful Life was also released by Key for the PC on Novemwhich expands on the story of one of the heroines, Tomoyo Sakagami. Eventually Prototype ported Clannad to a number of systems including the PlayStation Portable, Xbox 360, PlayStation 3, Vita and PlayStation 4. Clannad was later ported to the PlayStation 2 by Interchannel in 2006 with full voice acting, which was later ported back to the PC in 2008. The game proved to be a huge success and was the best-selling PC game in Japan at the time of its release and received several adaptations into other media. Clannad is a visual novel developed by Key and published by Visual Art's for Windows PCs in Japan on Apand unlike Key's previous works, Kanon and Air, Clannad was an "all-ages" title. ![]()
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